The course provider sends the necessary information regarding the course materials to the beneficiary school. After the detailed information about accommodation, transportation and eating and drinking of the visiting teachers is sent to the schools, a preliminary information is given to the leading teachers about the content of the course.


Gamification method in education has started to be used widely today. Game design and game elements are used in adult and child education to get more efficiency from education. Educators frequently resort to games / gamification in their training in order to keep the motivation of the individuals participating in the training high and to ensure that they get maximum efficiency from their education.

It is the learning environment that supports the learning processes, where the information necessary for solving or winning the situation is embedded in the game context, where the players have tasks such as researching, developing and discussing this knowledge.

In game-based learning, there is a game context in the position of a teaching material or tool that is based on it and specially designed to provide an acquisition, concept, skill and teaching. Developing a game that will provide game-based learning requires a good field knowledge and pedagogical content knowledge. Therefore, in our course, teachers will learn what game-based learning is, the principles of designing games suitable for class levels, and the techniques of learning and adapting existing games.


Warm Up-Ice Breaking Activities
Questıon - Answer Technıque
Problem-Solvıng Technıque
Braın Storm Technıque (Osborn)
Role Playıng
Drama Improvısatıon
Statıon Technıque
Mıcro Teachıng
Jıgsaw Technıque
Group Discussions;
Case Studies
Problem Based Learning
Concept Mapping


•  To create a badging system to incentivise the development of certain academic skills and competencies.
•  To promote teamwork and collaboration by creating quests or challenge activities for students to complete in small groups.
•  To provide students with choice in the assignments they complete in order to demonstrate competency
•  To utilize an additive approach to grading so that students work to accumulate points in order to achieve the level, or overall grade, they want.
•  To learn the metodologies to prepare a lesson based on gamification idea
•  To learn how to design games for specific classes

Follow Up

After the course, all trainees will be given copies of all course materials that can be shared with their colleagues in their institutions within the scope of dissemination activities. In addition, a self-assessment form will be provided to enable trainees to learn on their own. At the end of the course, participants will fill out an evaluation form regarding the content of the training.


  Activities: all courses include at least one guided city tour and one full-day excursion (usually on Saturday).
  Certificate: all our courses guarantee a Certificate of Attendance if 80% of the lessons will be attended.
  Lessons: classes take place in the Morning (9:00 – 13:45) 
•  Platform: participants will have free access to our e-learning platform.