gamification-is-the-tool-for-new-learning

Gamification is the Tool for New Learning

The expanding digital gaming industry and growing interest in it are increasingly combining education and gamification.

Project name: Gamification is the Tool for New Learning

Project ID: 2022-1-CZ01- KA220-SCH-000086775

Project type: KA220

Partners:

·         Gymnazium Havlickuv Brod -Czech Republic

·         DIETHNES PANEPISTIMIO ELLADOS- Greece

·         Avrupa Yenilikçi Toplum Derneği- Türkiye

·         Global Education Center B.V.- Netherlands

·         Liceul Tehnologic "Unirea" Ştei- Romania

Project Description

The expanding digital gaming industry and growing interest in it are increasingly combining education and gamification. Gamification is not a learning method, but an approach that aims to make learning more attractive in the educational process. Therefore, teachers should be invited to consider and try new ways of involving young people in education.

Objectives

- Creating a virtual education program according to needs, using digital and game-based learning, and increasing students' participation in hybrid learning by including serious games in the Curriculum.

- Teachers need to be trained in using new ICT tools in their lessons to make students aware of the importance of hybrid learning, virtual collaboration, communication and virtual work.

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