having-fun-in-learning-gamification

Having Fun in Learning: Gamification

In line with the objectives of 'Digital Transformation in Education', which is one of the EU Program priorities, education, including individuals with SEN

Project name: Having Fun in Learning: Gamification!

Project ID: 2022- 1-EE01-KA210-SCH 00081117

Project type: KA210

Partners:

·         Tartu Herbert Masingu Kool – Estonia

·         Global Education Center B.V. - Netherlands

·         CENTRUL SCOLAR DE EDUCATIE INCLUZIVA ORIZONT – Romania

·         Movement Development Primary and Secondary School, Standardized Special Education Methodological Institute - Hungary

Project Description

In line with the objectives of 'Digital Transformation in Education', which is one of the EU Program priorities, education, including individuals with SEN, should be improved according to the needs of the age. For this purpose, with HFLG, we aim to improve teachers' pedagogical approaches by sharing our methodologies based on different education systems we use for students with SEN. While doing this, we aim to work together in the direction of the 'Gamification' method, which increases the motivation of individuals in their learning processes and helps to develop their cross-skills, and ultimately to create an education curriculum for Gamification approaches in Special Education

Objectives

-Ensure that the staff of the partner schools acquire professional skills in the direction of the "Gamification" educational approach; 

-Creating an education curriculum for Gamification in special education and supporting the teachers to have more resources that they can use in special education,

 -Improving the pedagogical approaches of Special Education Teachers by sharing our methodologies for students with SEN; 

-Making education more engaging for our students by creating a game-based learning environment and improving their cross-skills by increasing their social interactions; -Improve our educational approaches in special education according to the needs of the modern age; 

-Support the achievement of 'Digital Transformation in Education' goals